Project
Funded by Erasmus+, the VET Learner Journey is a cooperation project for innovation and exchange of good practices (Key Action 2) that started in November 2018.
This KA2 project allowed the partnership of 9 organizations (VET providers, mobility providers and a technical expert) from 5 different countries (Italy, France, Spain, the Netherlands and Poland) to work together for 2 years and create tools for enhancing learning through gamification.
The idea was born from a need to innovate the school system and to focus on key competences but even more from the will of all partners to integrate learning mobility experiences into VET curricula.
The idea is to stretch the educational timeframe of mobility, making the learning process begin before the internship starts and continue till the student come back home. This happens by developing an experience-based online game supporting students in reflecting, learning and becoming aware of the key competences they develop all along their mobility experience.
The staff participating in the trainings developed quests and challenges to stimulate students’ learning all along the different stages of their mobility experience. The questions were transformed into an online game using a smooth interface that keeps students engaged and support them in retaining knowledge, creating for them a journey for their mobility experience.
This project was composed of 5 transnational meetings for coordinators and 3 trainings events for teachers and mobility providers to work on the creation of this personalized journey. For each training event, a piloting phase was expected to test the results on at least 20 local students.